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Stoper - złe odmierzanie czasu!

PostNapisane: 18 marca 2007, o 02:06
przez Neo3DSMax
Zrobiłem stoper, ale źle odmierza mi czas! Gdzie zrobiłem błąd?

Jak podałem jakaś tam datę najbliższą np 2007/03/25, to on mi pokazywał ze jest więcej dni niz powinno, czyli powyżej 100.

Zamieszczam kod:


stop();

currentDate = new Date();
thisYear = currentDate.getFullYear();

eventDate = new Date(thisYear, 11, 25);
eventMillisecs = eventDate.getTime();

counter.onEnterFrame = function(){

currentDate = new Date();
currentMillisecs = currentDate.getTime();

this.msecs = eventMillisecs - currentMillisecs;

if (this.msecs <= 0){

play();

return;
}

this.secs = Math.floor(this.msecs/1000);
this.mins = Math.floor(this.secs/60);
this.hours = Math.floor(this.mins/60);
this.days = Math.floor(this.hours/24);


this.msecs = string(this.msecs % 1000);
this.secs = string(this.secs % 60);
this.mins = string(this.mins % 60);
this.hours = string(this.hours % 24);
this.days = string(this.days);


while (this.msecs.length < 3) this.msecs = "0" + this.msecs;
if (this.secs.length < 2) this.secs = "0" + this.secs;
if (this.mins.length < 2) this.mins = "0" + this.mins;
if (this.hours.length < 2) this.hours = "0" + this.hours;
while (this.days.length < 3) this.days = "0" + this.days;

for(movie in this){
if (this[movie]._parent == this) this[movie].evaluateFrameFrom(this);
}
};

MovieClip.prototype.evaluateFrameFrom = function(variableClip){

var nameArray = this._name.split("_");

var numberSet = variableClip[nameArray[0]];

var character = number(nameArray[1]);

var frame = 1 + number(numberSet.charAt(character));

if (this._currentframe != frame) this.gotoAndStop(frame);
};